ingrid_kief: (Come No Closer)
Player Preferences

Backtagging/Slow tagging:
Both are fine--threads never die until they're done!
Thread Stealing/Thread Hopping: Yes
Plotting: Very Yes.
Violence/Bodily Harm: Generally OK, but if it's major, check with me first.
Death: If there's good reason for it, maybe. But let's talk about it first.
Smut: Mature ratings A-OK.
Relationships: Are likely to be slow to develop, but welcome!
Fourth Walling: Sure, why not?
Offensive Subjects: Generally OK, but I'd rather not abuse her without reason (she's been through enough already).
Journal Hacking: Ask me first.
Medium Preferences: Honestly, I have none. If you tag her, I will tag back.

Character Preferences

Touching:
Generally yes. But don't make it weird.
Hugs: Sure! Just don't make it weird.
Kissing: Not unless she knows you very well, or she will resist.
Flirting: She is awkward about it, but you're welcome to try.
Sex: Preferably within a committed relationship, but if you can talk her into it, go for it.
Romance: It's likely to be a slow burn development, but you're welcome to try and cultivate it!
Positive CR: She's generally good with it, as long you don't do something to piss her off.
Negative CR: Not her preferred way to handle people, but she understands you can't get along with everyone. She'll usually keep things civil, though, regardless.
Fighting: Not unless she must, but she'll happily spar with people.
Easiest way to get on her bad side: Disparage the Chantry in her earshot.
Easiest way to get on her good side: Help her with chores.
Can I shapeshift/bodyswap/etc?: Case by case basis. Just ask.
Using telepathy/mind reading abilities on this character: Sure, go ahead. But you're likely to startle her and may be accused of blood magic or be on the wrong end of her templar abilities.

Please also check out her Abilities Opt-In and Content Opt-Out.

HMD

Mar. 11th, 2016 11:16 pm
ingrid_kief: (I Beg Your Pardon)
Ah, yes. The good, the bad, it all goes here. Concrit accepted, insults are not.

Anon is not enabled. Too easy to attract trolls. If you have an issue, be brave enough to say it to my face, or keep it to yourself.

IC INBOX

Feb. 20th, 2016 12:43 am
ingrid_kief: (Default)



"Hail. What news do you bring?"
ingrid_kief: (Default)

Basics

NAME: Ingrid Kief
AGE: 26
NATIONALITY: Ander
RACE: Human
OCCUPATION: Templar
RANK/TITLE: Knight-templar
HEIGHT: 5'11"
BUILD: Sturdy
HAIR: Blonde
EYES: Light blue
SKIN: Pale, burns easily
BEARING: Purposeful
DISTINGUISHING FEATURES: None physically, but she has a heavy Anders accent. She doesn't always wear her armor, but most of her clothes are embroidered with the Flaming Sword of Andraste as a mark of her templar status.
Status


Mostly, she can be found with her fellow templars or quietly praying before the statue of Andraste. When not sparring to keep her skills up or maintaining her devotions, she busies herself by taking care of assorted chores around Skyhold.

Reputation


Ingrid is the young widow of a Grey Warden named Ballard Kief, and nearly always wears his Joining pendant around her neck as a memorial. Her grief is very recent, and she is still mourning him.

Originally a farm girl from outside of Weisshaupt, her younger brother now runs their farm for their aging father, her sister is a Chantry sister, and a second brother died two winters ago.

She's actually fairly reasonable as far as templars go, acknowledging the usefulness and even necessity of mages, but cautious in regards to magic.

Hooks


Ingrid most wants to help her fellow templars, and stop the corruption of some by the likes of Samson and the red lyrium. She also doesn't like to have idle hands and is eager to take care of tasks, even boring ones, and is likely to volunteer for things.

Approval & Gifts

APPROVES
+ Being pro-Chantry
+ Decisive action
+ Industriousness
+ Being sensible about magic
+ Respect for all
+ Resourcefulness
+ Kindness
DISAPPROVES
- Disparaging the Chantry
- Being unproductive
- Wastefulness
- Cruelty to mages
- Upper-class snobbery
- Putting Wardens on pedestals
- Disrespect for Wardens

GIFTS
Ingrid is a practical woman, and prefers equally practical gifts that she can really use. Handmade gifts are especially appreciated.


ingrid_kief: (Default)
PLAYER

Name: Ardruna
Age: 31
Contact: [plurk.com profile] ardruna
Other Characters: Isabela, Kallian
Interests: Fun exploring Templar stuff and lyrium addictions and faith (since the other two aren't very religious). Ingrid's a good "get things done" character as well, and tends to be much more solid in whatever she commits to.

CHARACTER

Name: Ingrid Kief
Canon/OC: Dragon Age OC
Journal: [personal profile] ingrid_kief
Race: Human
Nationality: Ander
Occupation: Templar
Age: 26

History

Ingrid was born to a poor family on a small farm a few miles outside Weisshaupt in the Anderfels, the eldest of 4 children. Her mother died when she was ten, leaving her to manage the household. At 15, she was married to a Grey Warden recruit (who did survive the Joining just before their marriage) from a wealthy family as part of an arrangement to relieve her family's debts. She didn't like being a bored housewife, and started borrowing templars to spar with at a local chantry. The Revered Mother noticed her talent and suggested she submit herself for training, which she did at age 17 with her husband's blessing. She completed training and took her vows at age 24.

Not quite two years later, she became pregnant with her first child, but contracted a fever in the fourth month and became very ill. She survived, but lost the baby, and during her sickness, her husband was killed in an accident during a scouting mission. The devastated Ingrid devoted herself to the Chantry as best she could, but struggled with depression. Thinking a change of scenery and new sense of purpose would help, her commanding officer instructed her to join the templar forces at Skyhold to learn about not only the Inquisition's intentions, but also about the new threat of red lyrium rumored to be plaguing other templar chapters.


Personality

Ingrid is a serious, sometimes dolorous (she still struggles with depression, some days more than others), pious woman of the Andrastian faith, though she does not like to issue judgment, which is the Maker's job, or proselytize as that's the job of the clerics, not the templars. She is also pragmatic, practical and resourceful, and will do what she can to find new uses for things before throwing them out. She is very industrious and always needs to have something to keep her busy or she'll go stir-crazy. When it comes to interacting with people, Ingrid is as solid and dependable a friend as they come. She takes her obligations seriously, and will never make a promise she does not intend to keep. Though she makes a far better dutiful follower than she does a leader, she tends to take on a “mother hen” role in a group setting, especially if those around her are younger than she is. Ingrid is good at following orders, and will usually end up carrying them out regardless of her feelings about them, but she is generally not shy in voicing her opinions on them, especially if she has objections. Still, Ingrid would rather focus on just getting things done than worrying about social dynamics, and so is willing to bite her tongue and work with people (even if she doesn’t particularly like them) in order to complete a task. She is wary of magic and believes it needs to be carefully monitored, but does recognize it has a place and is useful for many things. She is steadfastly loyal to her superiors, the Chantry and those who have earned her respect, but she will speak up if she disagrees with something asked of her (though she will most likely carry out the request regardless). She is clever, but not inquisitive, and prefers to reason things out for herself than research what some scholar has to say on a given subject and is not a fan of reading much except for the Chant of Light.

Strengths & Weaknesses

Combat- Ingrid is a skilled sword and shield warrior, having been practicing since she was big enough to lift them, with her skills honed and refined under templar training. She has the Defender talent and the Templar specialization.

Faith- Ingrid is a devout, pious life-long Andrastian, secure and unquestioning in her belief in the Maker and Andraste, His Bride. Her unshakable faith is what powers her assorted templar abilities. With this in mind, Ingrid will stand with the Chantry’s position on virtually any given issue. This could cause frictions with those who are less religious or follow other belief systems.

Lyrium Addiction- Like many templars, Ingrid is under a lyrium addiction. She is fastidious about her intake, and will only change her dosage if directly ordered to do so by a superior officer. If she is unable to take the necessary dosage for any reason, she will suffer withdrawal symptoms.

Provincial- Ingrid is a farm girl from the Anderfels, not familiar with other cultures, languages, or politics or their viewpoints, and finds them hopelessly foreign so she doesn't understand them easily.

Agriculture/Domestic- She is skilled in farming and domestic chores, e.g. sowing and harvesting, animal husbandry, grinding grain with rocks, carding, spinning, weaving and dyeing the wool, making butter and cheese, butchering meat, tanning hides, making tallow candles, sewing clothes, and repairing and patching anything that wears out or breaks down back into serviceable condition.

Inventory

- Clothes suitable for work and travel (mostly a few homespun dresses, and a few men's garments)
- 1 full suit of Chantry-issue templar dress armor
- 1 longsword
- 1 round metal shield
- a few small pieces of jewelry, including her wedding circlet, an old necklace of her mother's and her husband's Joining pendant
- 1 lyrium kit with approximately 3 months' supply of lyrium
- Travel rations
- 1 bedroll
- 1 copy of the Chant of Light
- 1 armor cleaning and repair kit
- 1 small sewing kit
- 1 small first aid kit (mostly poultices, minor healing potions and bandages)

Motivation

Commander's orders. And to learn about and hopefully find solutions for the problems affecting her brothers and sisters in faith. She considers it an honor to be part of the Divine's last decree.

SAMPLES


LOG SAMPLE )


NETWORK SAMPLE )
ingrid_kief: (Default)
As a templar originally from a small farm in the Anderfels and widow of a Grey Warden, the following things may come up ICly with Ingrid:

- Strong religious piety
- Deaths of close family members/loved ones; also occasional killing of dangerous mages
- Darkspawn/monster horror/secondhand body horror
- Miscarriage/infertility
- Disability (she had a younger brother born with disabilities)
- Blood magic/blood rituals
- Desolate wasteland environmentalism
- Agricultural-based TMI
- Addiction/withdrawal (particularly to lyrium)

If you do not want these subjects to come up in play or do not want to tag her at all, please comment below!
ingrid_kief: (Default)
Ingrid has the Weapon and Shield ability, the Defender talent and the Templar specialization, which means she has the following abilities:

Weapon and Shield Ability: Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies.
- Shield Wall - The warriors stand firm and blocks incoming attacks at the cost of stamina. Each block adds to their guard. She moves much more slowly while sustaining this ability.
- Chevalier's Step - When she uses Shield Wall, her movement is not slowed as much. She can also protect nearby allies by giving them improved armor.
- Payback Strike - She recovers from any disabled condition (e.g. staggered, stunned, frozen) and lashes out with a great blow against nearby enemies. If she's recently taken damage, she hits that much harder and staggers her foes.
- Sweet Revenge - She does more damage with Payback Strike, and if she's recently taken damage, she also stuns taunted enemies.
- Bear Mauls the Wolves - Using techniques originally perfected by chevaliers, she can't be flanked by enemies, and she's less likely to be staggered when hit from the front.
- Warrior's Resolve - She fights all the harder when she's hurting, gaining stamina when she loses health.
- Turn the Bolt - Her expertise with the shield protects her against ranged attacks from the front.
- Shield Bash - Many foes think a shield is just for defense. She corrects that mistake with a brutal slam that does bonus damage to an enemy's guard.
- Ring the Bell - She now lunges forward with Shield Bash, and does even greater damage to an enemy's guard.
- Great Lunge - The farther she lunges before striking her target, the more damage she does to them.
- Lunge and Slash - She lunges forward, then spins with a slashing strike if her first blow connects. She can use this attack to close with opponents.

TL;DR: She is really good at using both her sword and shield offensively and defensively.

Defender Talent: Defenders specialize in survivability, taking everything the enemy throws at them and walking away unscathed.
- Stonewall - The warrior braces for impact, shrugging off damage for a brief moment and pushing back against any foe who attacks.
- Elemental Aegis - The secret to warding off the elements is to rely on your armor, keeping it between you and the blast. The warrior has learned this lesson well, and can anticipate magical attacks.
- Turn the Blade - While many warriors choose to endure their foes' hits, some prefer to deflect the damage instead. Any blow she can see, she can turn aside. All damage from the front is reduced.
- Resilience - Warriors trained in resilience have learned not to flinch from wounds, making it almost impossible to break their attacks, push them backwards, or distract them with elemental effects like mild immolation. The warrior will only be interrupted by attacks that deal so much force as to knock the warrior completely down or that cause lengthy elemental effects.
- Adamant - The warrior's deep knowledge of the defensive arts grants a permanent resilience against damage of all types.
- Resolute - The warrior has faced more mages in battle than most denizens of Thedas even see in a lifetime. This experience has built a mental fortitude that any templar would envy.

TL;DR: Ingrid is really, really tough in combat and able to shrug off a lot of attacks. If you feel this would give her an unfair advantage or would prefer she not use these abilities, please comment below.

Templar Specialization: It takes incredible focus to wield magic, but even greater will to withstand it. The Templars originated in the Chantry with the establishment of the order, and their mandate remains the restriction and containment of mages. But the abilities Templars command are not divine nor magical; they are the product of intense training and rigorous devotions. These are achievable by any warrior, although the discipline required may seem just as much a calling. Templars don’t just endure magic, they deny it, and deny others the use of it. At the height of ability, a Templar simply shrugs off most harmful effects, and can completely suppress a mage’s ability to cast. They are warriors of singular focus, and none can match their dedication or effectiveness at taming those who would abuse the magical energies of the Fade. These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power. Lyrium enhances these abilities, but is not required to use them. A templar who has experienced lyrium withdrawal or never been addicted can still perform these abilities, but with reduced efficacy.
- Cleanse/Spell Purge - Through faith and will, the templar purges and dispels the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battlefield.
- Spell Shatter - Cleanse/Spell Purge deals massive area damage at 600% weapon damage when dispelling barriers and other beneficial effects on enemies.
- Silence - The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time.
- Holy Smite - The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies.
- Righteous Strike - The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time.
- Annulment - The lyrium infusing the templar's blood further protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic.
- Blessed Blades - She rally's all her nearby allies to fight with greater strength, especially when facing demons.
- Lights in the Shadow - Attacking enemies while the templar is affected by Blessed Blades reduces the cooldown times of Cleanse/Spell Purge and Wrath of Heaven.
- Champions of the Just - The templar's righteous fervor inspires the entire party to fight harder against demons.
- Maker's Will - The party's attacks have a chance to weaken their targets.
- Rally - The templar inspires her allies to fight harder. Her party's guard, stamina, and mana build over time and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by focus.
- There is No Darkness - The templar's faith is her protection against the elements, and not for her alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.
- Wrath of Heaven - The templar summons a blinding pillar of light that stuns nearby enemies and damages demons.
- Embrace the Light - Wrath of Heaven does 300% more damage to demons and leaves enemies stunned 2 seconds longer.
- The Last Sacrifice - Even if the templar should fall, she gives her allies strength to fight in harder in her name.

TL;DR: If you use magic, she can probably shrug off most magical attacks and effects or even stop a magic-user from casting. Demons are also highly vulnerable to her. She can also rally and affect her teammates with improved defenses and attack abilities. Please comment below if you are OK with her using these abilities on your magic-wielding and/or demonic characters!
ingrid_kief: (Default)
Player
Name: Ardruna
Preferred Pronoun: Feminine pronouns! She/her
Contact: [plurk.com profile] ardruna, email ardruna@gmail.com

Character
Name: Ser Ingrid Kief
Canon: Dragon Age Original Character
AU: CRAU from The Dragon Age (AU timeline sans Inquisition)

Pull-point: 9:45 Dragon (In the canon timeline, this would be approximately 2 years after the events of Trespasser)

Power Opt-in post link: here

Content Opt-out post link: here

Age: 28

Gender/Sex: Cis-female

Appearance: Ingrid is an unusually tall woman, standing at 5’11”, and sturdily built at 170 lbs.—most of that lean, solid muscle born from years of hard labor and physical training. She carries herself like a fighter, straight-backed and solid in her stance, and her gait is purposeful, even slightly masculine. This is not to say that she necessarily appears unfeminine, though, as she has decidedly womanly curves and a pretty face.

She has long, wavy blonde hair that she often will wear loose, or else fastened back in simple styles. Her skin is very fair, and much more prone to sunburn than tanning. Her eyes are a light shade of blue, and many would describe them as being soulful, or even sad much of the time. When not interacting with other people, her expression tends to default to one of wistfulness or preoccupation, though her slightly cleft chin does have something of a stubborn set to it. She has earned her share of scars and calluses through long years of hard work, mostly concentrated on her hands (and she is right-handed), arms, feet and legs, but most are faded and nothing is particularly distinctive.

Ingrid usually does not concern herself a great deal with how she looks, but she does try to be diligent about keeping herself, along with her clothing and gear, clean and in good condition. Her manner of dress is generally dictated by whatever is most practical for the weather and the task at hand. Although Ingrid’s sense of feminine decorum lends her wardrobe to primarily simple homespun dresses (frequently embroidered with the Flaming Sword of Andraste, as a mark of her templar status), she has no qualms about donning men’s clothing when skirts would otherwise be too cumbersome, and she will dress in armor if she expects she’ll have to fight. Aside from her late husband’s Joining pendant that she wears around her neck as a remembrance (usually tucked underneath her clothing), Ingrid typically eschews jewelry, only bringing out the few pieces she owns (a dainty circlet she first wore at her wedding and a small necklace that once belonged to her mother) for special occasions.

She speaks with a distinct Anders accent, and her Ferelden is not the best, but her words are usually clear enough to understand and spoken at a measured pace. She has been known to periodically mumble to herself—usually recitations from the Chant of Light—while working on a task.

PB is Miranda Otto.

History: Ingrid was born to a poor family on a small farm a few miles outside Weisshaupt in the Anderfels, the eldest of 4 children. Her mother died when she was ten, leaving her to manage the household. At 15, she was married to a Grey Warden recruit (who did survive the Joining just before their marriage) from a wealthy family as part of an arrangement to relieve her family's debts. She didn't like being a bored housewife, and started borrowing templars to spar with at a local chantry. The Revered Mother noticed her talent and suggested she submit herself for training, which she did at age 17 with her husband's blessing. She completed training and took her vows at age 24.

Two years later, she became pregnant with her first child, but contracted a fever in the fourth month and became very ill. She survived, but lost the baby, and during her sickness, her husband was killed in an accident during a scouting mission. The devastated Ingrid devoted herself to the Chantry as best she could, but struggled with depression. Thinking a change of scenery would help, her commanding officer transferred her to Kinloch Hold in Ferelden. Not long after her arrival, the tower collapsed and Ingrid (not in said tower at the time) was among the few survivors. After reporting to Denerim, she was assigned to Amaranthine to investigate and observe apostate mages being harbored by the Grey Wardens. Not long afterward, at the behest of the local Revered Mother, she followed a group of Wardens to Val Royeaux to look into new policies and practices there and their effect on both the Wardens and the mages.

Personality: Ingrid is a serious, sometimes dolorous (she still struggles with depression, some days more than others), pious woman of the Andrastian faith, though she does not like to issue judgment, which is the Maker's job, or proselytize as that's the job of the clerics, not the templars. She is also pragmatic, practical and resourceful, and will do what she can to find new uses for things before throwing them out. She is very industrious and always needs to have something to keep her busy or she'll go stir-crazy. She prefers to focus on results rather than social dynamics, so if she must work with someone she doesn't like, she'll bite her tongue and just concern herself with getting things done. She is wary of magic and believes it needs to be carefully monitored, but does recognize it has a place and is useful for many things. She is steadfastly loyal to her superiors, the Chantry and those who have earned her respect, but she will speak up if she disagrees with something asked of her (though she will most likely carry out the request regardless). She is clever, but not inquisitive, and prefers to reason things out for herself than research what some scholar has to say on a given subject and is not a fan of reading much except for the Chant of Light.

Abilities: Ingrid is a sword and shield warrior with a Defender talent and a Templar specialization.

Weapon and Shield Ability: Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies.
- Shield Wall - The warriors stand firm and blocks incoming attacks at the cost of stamina. Each block adds to their guard. She moves much more slowly while sustaining this ability.
- Chevalier's Step - When she uses Shield Wall, her movement is not slowed as much. She can also protect nearby allies by giving them improved armor.
- Payback Strike - She recovers from any disabled condition (e.g. staggered, stunned, frozen) and lashes out with a great blow against nearby enemies. If she's recently taken damage, she hits that much harder and staggers her foes.
- Sweet Revenge - She does more damage with Payback Strike, and if she's recently taken damage, she also stuns taunted enemies.
- Bear Mauls the Wolves - Using techniques originally perfected by chevaliers, she can't be flanked by enemies, and she's less likely to be staggered when hit from the front.
- Warrior's Resolve - She fights all the harder when she's hurting, gaining stamina when she loses health.
- Turn the Bolt - Her expertise with the shield protects her against ranged attacks from the front.
- Shield Bash - Many foes think a shield is just for defense. She corrects that mistake with a brutal slam that does bonus damage to an enemy's guard.
- Ring the Bell - She now lunges forward with Shield Bash, and does even greater damage to an enemy's guard.
- Great Lunge - The farther she lunges before striking her target, the more damage she does to them.
- Lunge and Slash - She lunges forward, then spins with a slashing strike if her first blow connects. She can use this attack to close with opponents.

Defender Talent: Defenders specialize in survivability, taking everything the enemy throws at them and walking away unscathed.
- Stonewall - The warrior braces for impact, shrugging off damage for a brief moment and pushing back against any foe who attacks.
- Elemental Aegis - The secret to warding off the elements is to rely on your armor, keeping it between you and the blast. The warrior has learned this lesson well, and can anticipate magical attacks.
- Turn the Blade - While many warriors choose to endure their foes' hits, some prefer to deflect the damage instead. Any blow she can see, she can turn aside. All damage from the front is reduced.
- Resilience - Warriors trained in resilience have learned not to flinch from wounds, making it almost impossible to break their attacks, push them backwards, or distract them with elemental effects like mild immolation. The warrior will only be interrupted by attacks that deal so much force as to knock the warrior completely down or that cause lengthy elemental effects.
- Adamant - The warrior's deep knowledge of the defensive arts grants a permanent resilience against damage of all types.
- Resolute - The warrior has faced more mages in battle than most denizens of Thedas even see in a lifetime. This experience has built a mental fortitude that any templar would envy.

Templar Specialization: It takes incredible focus to wield magic, but even greater will to withstand it. The Templars originated in the Chantry with the establishment of the order, and their mandate remains the restriction and containment of mages. But the abilities Templars command are not divine nor magical; they are the product of intense training and rigorous devotions. These are achievable by any warrior, although the discipline required may seem just as much a calling. Templars don’t just endure magic, they deny it, and deny others the use of it. At the height of ability, a Templar simply shrugs off most harmful effects, and can completely suppress a mage’s ability to cast. They are warriors of singular focus, and none can match their dedication or effectiveness at taming those who would abuse the magical energies of the Fade. These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power. Lyrium enhances these abilities, but is not required to use them. A templar who has experienced lyrium withdrawal or never been addicted can still perform these abilities, but with reduced efficacy.
- Cleanse/Spell Purge - Through faith and will, the templar purges and dispels the area of hostile magic, removing hostile magical effects from the party and disabling sustained magical abilities from enemies across an area of the battlefield.
- Spell Shatter - Cleanse/Spell Purge deals massive area damage at 600% weapon damage when dispelling barriers and other beneficial effects on enemies.
- Silence - The templar surrounds a foe in negative energy, preventing the enemy from activating abilities for a short time.
- Holy Smite - The templar strikes out with condemning fire, inflicting spirit damage on nearby enemies.
- Righteous Strike - The templar's weapon is instilled with righteous energy. Each strike has a chance to prevent the enemy from activating abilities for a short time.
- Annulment - The lyrium infusing the templar's blood further protects the templar from the Fade's influence. The templar gains resistance to all forms of hostile magic.
- Blessed Blades - She rally's all her nearby allies to fight with greater strength, especially when facing demons.
- Lights in the Shadow - Attacking enemies while the templar is affected by Blessed Blades reduces the cooldown times of Cleanse/Spell Purge and Wrath of Heaven.
- Champions of the Just - The templar's righteous fervor inspires the entire party to fight harder against demons.
- Maker's Will - The party's attacks have a chance to weaken their targets.
- Rally - The templar inspires her allies to fight harder. Her party's guard, stamina, and mana build over time and all party members gain damage resistance against incoming attacks. This ability consumes and is powered by focus.
- There is No Darkness - The templar's faith is her protection against the elements, and not for her alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.
- Wrath of Heaven - The templar summons a blinding pillar of light that stuns nearby enemies and damages demons.
- Embrace the Light - Wrath of Heaven does 300% more damage to demons and leaves enemies stunned 2 seconds longer.
- The Last Sacrifice - Even if the templar should fall, she gives her allies strength to fight in harder in her name.

-She is skilled in farming and domestic chores, e.g. sowing and harvesting, animal husbandry, grinding grain with rocks, carding, spinning, weaving and dyeing the wool, making butter and cheese, butchering meat, tanning hides, making tallow candles, sewing clothes, and repairing and patching anything that wears out or breaks down back into serviceable condition.

Inventory:
- Clothes suitable for work and travel (mostly a few homespun dresses, and a few men's garments)
- 1 full suit of Chantry-issue templar dress armor
- 1 longsword
- 1 round metal shield
- a few small pieces of jewelry, including her wedding circlet, an old necklace of her mother's' and her husband's Joining pendant
- 1 lyrium kit with approximately 3 months' supply of lyrium
- Travel rations
- 1 bedroll
- 1 copy of the Chant of Light
- 1 armor cleaning and repair kit
- 1 small sewing kit
- 1 small first aid kit (mostly poultices, minor healing potions and bandages)

Anything else: Much more thorough information about Ingrid herself is here. Information regarding her world-state can be found here.
ingrid_kief: (Feminine Strength)
Known to Public: She's a templar from the Anderfels, newly arrived in Ferelden, and this is the farthest she's ever been from the farm she used to call home.

She is the widow of a Grey Warden.

Known to Traveling Companions: She's not especially fond of books.

She hates being idle and will become irritable and restless if she doesn't have enough to do.

Known to Close Friends: She still mourns the loss of her unborn child and husband, and suffers from occasional bouts of depression.

Her marriage was arranged by her father, but she did eventually come to genuinely love her husband.

In addition to the loss of her unborn child and husband, she has also lost her mother and her youngest brother.

Known to Self: She doesn't like to judge others--that's the Maker's job, in her opinion.

She secretly likes having affection showered on her once she feels comfortable enough with the person giving it.

Knitting is one of her favorite "sit-down" hobbies, and she enjoys giving finished items as gifts.
ingrid_kief: (Default)


Ingrid Kief


Player

Name:
Ardruna
Age: 28
Contact Info: Email: ardruna@gmail.com, AIM: Mirisa Erato
Did you read the rules? Fex, of course!
PB: Miranda Otto
Examples: Sample RP )

Character

Name:
Ingrid Kief
Age: 28 (born on 15 Molioris, 9:17 Dragon)
Location of birth: Outskirts of Weisshaupt, Anderfels
Race: Human
Class: Warrior
Specialization: Templar
Talents/Spells: Defender, Weapon and Shield

Appearance: Ingrid is an unusually tall woman, standing at 5’11”, and sturdily built at 170 lbs.—most of that lean, solid muscle born from years of hard labor and physical training. She carries herself like a fighter, straight-backed and solid in her stance, and her gait is purposeful, even slightly masculine. This is not to say that she necessarily appears unfeminine, though, as she has decidedly womanly curves and a pretty face.

She has long, wavy blonde hair that she often will wear loose, or else fastened back in simple styles. Her skin is very fair, and much more prone to sunburn than tanning. Her eyes are a light shade of blue, and many would describe them as being soulful, or even sad much of the time. When not interacting with other people, her expression tends to default to one of wistfulness or preoccupation, though her slightly cleft chin does have something of a stubborn set to it. She has earned her share of scars and calluses through long years of hard work, mostly concentrated on her hands (and she is right-handed), arms, feet and legs, but most are faded and nothing is particularly distinctive.

Ingrid usually does not concern herself a great deal with how she looks, but she does try to be diligent about keeping herself, along with her clothing and gear, clean and in good condition. Her manner of dress is generally dictated by whatever is most practical for the weather and the task at hand. Although Ingrid’s sense of feminine decorum lends her wardrobe to primarily simple homespun dresses (frequently embroidered with the Flaming Sword of Andraste, as a mark of her templar status), she has no qualms about donning men’s clothing when skirts would otherwise be too cumbersome, and she will dress in armor if she expects she’ll have to fight. Aside from her late husband’s Joining pendant that she wears around her neck as a remembrance (usually tucked underneath her clothing), Ingrid typically eschews jewelry, only bringing out the few pieces she owns (a dainty circlet she first wore at her wedding and a small necklace that once belonged to her mother) for special occasions.

She speaks with a distinct Anders accent, and her Ferelden is not the best, but her words are usually clear enough to understand and spoken at a measured pace. She has been known to periodically mumble to herself—usually recitations from the Chant of Light—while working on a task.

Personality: Ingrid is a practical woman, first and foremost. She does not like to waste anything, if she can possibly help it. Most of the time, she favors time-honored tried-and-true methods for doing things, but she will accept new practices, ideas and technologies if someone can prove to her that they are more effective than traditional ones. Periodically, she will also display an innovative streak when it comes to finding new uses for items rather than discarding them.

The major exception to this is in regard to her religion. Ingrid is a devout life-long Andrastian, secure and unquestioning in her belief in the Maker and Andraste, His Bride. However, she has not always been in regular attendance of Chantry services, as she has often found herself well outside of cities. She does attend as often as she finds she is able, and holds places and relics of significance to the Andrastian faith in high reverence, but she is spiritually satisfied with acts as simple as reciting from the Chant of Light. With this in mind, Ingrid will stand with the Chantry’s position on virtually any given issue. She does not proselytize, believing that task better left in the hands of the clergy, but sincerely wishes to see the Chant of Light spread to all corners of the world. It is the one book that she has ever shown much interest in reading. The quickest way to offend her is to disparage the Chantry and its teachings in her earshot.

It is also not uncommon for Ingrid to be a bit distrustful of unfamiliar things or people, at least until she gets used to them. She is wary of mages, even those belonging to the Circle, and extremely uncomfortable at best in the presence of known apostates. However, she does understand that magic has its uses in certain situations, and so would prefer to coax a rogue mage into joining a Circle than attack one, and will not execute one unless given a direct order to do so. She has too much familiarity with the Grey Wardens to feel the level of awe and hero-worship usually accorded them by most Thedosians, but she appreciates the risks and sacrifices they take to protect the world from the threat of darkspawn. Most other cultures in Thedas she finds hopelessly foreign, and does not even try to absorb or assimilate knowledge of their traditions, simply smiling and nodding and going on her way. She has met few members of the other races of Thedas, but holds a great deal of respect for the dwarves in their battle against the darkspawn threat. Elves tend to perplex her somewhat as she does not really understand the cultures within alienages and has never met a Dalish. Nor has Ingrid ever laid eyes on a qunari, and has no idea what to make of them personally.

Ingrid is a fairly clever woman, but she operates more intuitively than academically, and few would accuse her of being inquisitive. She likes to reason things out for herself and go with what feels right to her rather than take the time to go look up what some snobby scholar wrote in an ivory tower somewhere. She can read and write just well enough to read and send letters, manage a household and pass the Templar curriculum, but abstract intellectual discourse usually goes right over her head. Frankly, she simply doesn’t care enough to bother with it, since she can’t figure out what use it has on a day-to-day basis. Ingrid also finds she has little patience for overwrought, flowery language, and so usually will speak plainly and not mince words. If that means using the occasional vulgarity to get her point across, then so be it. Lies do not become her, and if she is ever less than completely honest, it is by omission. She doesn’t try to be rude, though, and is more likely to keep her mouth shut if she can’t say something constructive—unless, of course, she feels it needs saying.

When it comes to interacting with people, Ingrid is as solid and dependable a friend as they come. She takes her obligations seriously, and will never make a promise she does not intend to keep. Though she makes a far better dutiful follower than she does a leader, she tends to take on a “mother hen” role in a group setting, especially if those around her are younger than she is. Ingrid is good at following orders, and will usually end up carrying them out regardless of her feelings about them, but she is generally not shy in voicing her opinions on them, especially if she has objections. Still, Ingrid would rather focus on just getting things done than worrying about social dynamics, and so is willing to bite her tongue and work with people (even if she doesn’t particularly like them) in order to complete a task.

Speaking of, Ingrid is very industrious, and always needs to be doing something or else she’ll go stir-crazy. She’s perfectly okay with it being a mind-numbing or repetitive task, even one requiring her to sit fairly still, so long as it keeps her busy in some fashion. She will even redo tasks she’s already completed (such as cleaning or polishing something) if the alternative is being idle. She also tends to espouse the idea that “if you want something done, you have to do it yourself.” Furthermore, Ingrid is very fastidious about maintaining her lyrium intake, taking only the prescribed dosage at the recommended intervals. After several years of addiction, she has noticed a slightly reduced efficacy, but she will not change her dosing unless told to do so by someone in authority in either the Templar Order or the Chantry. Any jitteriness or other side effects she notices usually prompt her to find some task to do to keep her mind off them, and she finds the tactile aspects of good, hard work an effective way to keep herself in touch with reality.

In terms of relationships, Ingrid has had limited experience. Growing up on a farmstead where it was literally miles to the nearest neighbor did not offer her much opportunity to socialize outside of her immediate family. During the occasional excursions into the city, she tended to get teased for her height or had to defend her youngest brother from stares and jeers from the other youths, and so did not feel especially inclined to strike up friendships with her so-called peers. She barely knew her husband at the time they got married, and since his duties often kept him away from home, their relationship was slow to develop. She does not enter into close relationships lightly or easily, and she is a clumsy flirt at best. Not one for professions of adoration or an outpouring of feelings, Ingrid would rather show her affection for someone by doing something nice or nurturing for that person, like fixing a favorite meal or taking care of some unwanted task. Once she feels comfortable in an established romance, something that is sure to take some time, she is a devoted, tender and sensual lover. However, Ingrid has yet to show any interest in seeking a new love in the wake of her husband’s death.

Having lived a hardscrabble life in her youth, like many Anders, there is a certain dolorousness to her—something only compounded by her relatively recent widowhood. If someone looks at her while she’s unaware of it, she’ll often appear somber or wistful. She refuses to wallow in self-pity for long, though, as there is always work to be done somewhere that helps her take her mind off anything that may be bothering her—and she would certainly prefer to work through something than talk about it. Ingrid does have a sense of humor, albeit one that tends to favor wry wit or sarcasm, and she appreciates someone who can make her laugh.

History: Ingrid was the firstborn child of Ilka and Sigvard Bauer, born on their tiny farm a handful of miles outside of the city of Weisshaupt on 15 Molioris, 9:17 Dragon. She always had a sense that her father was rather disappointed that she hadn’t been born a boy, but, as luck would have it, Ingrid was a big, strong lass, and she always worked hard at her many chores on the farm. A second daughter, Olga, followed Ingrid a year later.

The Bauers were a poor family, just able to eke a subsistence living from the rough earth of the steppes. They were able to coax a few grains and vegetables from the dry soil, usually just enough to last them through the harsh winters from year to year, and they kept a handful of livestock—oxen, goats, sheep and chickens—from which they got fuel for the fire, eggs, milk, wool, and the occasional bits of meat and leather when an animal died. Feathers and straw from the fields would be stuffed into pillows or mattresses, and the wool and leather went toward making their own clothes and shoes. Nothing ever went to waste, and they did virtually everything themselves: grinding grain with rocks, carding, spinning, weaving and dyeing the wool, making their own butter and cheese, butchering the meat, tanning the hides, making tallow candles, sewing the clothes, and repairing and patching anything that wore out or broke down back into serviceable condition. It was long, hard, and messy work, with no room for leisure or luxury, but such was the life of farmers in the Anderfels. Only two things provided any respite from the never-ending labor: the Chant of Light and learning to fight.

Life was difficult, and often dangerous, in the shadow of Weisshaupt. Not only were there the nearly insurmountable challenges of trying to scrape a living from the blighted terrain, but also the very real threat of darkspawn always lurking in the backs of their minds. No one, not even the Grey Wardens, could be counted on to care about the well-being of a few poor farmers, so it was up to them to know how to defend themselves. Sigvard had a grandfather, uncle and a brother all who had joined the ranks of the Wardens, and so, in the long tradition of hardened Bauer warriors, he also knew well how to fight to the bitter end, and insisted on teaching the same to his children, even the girls, as soon as they were capable of holding a sword—one of the few precious heirlooms to which the family could lay claim—and a shield fashioned from weather-toughened wood and bits of leather. Ingrid began her training by the age of four, practicing daily as part of her expected duties around the farm, often with Olga for a sparring partner under their father’s watchful eye. Ilka, though not much of a warrior herself, did not object to her daughters being armed, believing that even if a woman did not know how to use a sword in battle, she could die on one in the face of a threat.

Hope was something often in short supply on the steppes, and whatever could not be made up for by sheer determination alone was carried by faith. The Bauers were a pious family, and the Chant of Light permeated the household, whether reciting it in prayers, singing verses out in the fields to help break the monotony, or reading from the old, battered heirloom copy when the weather was too poor to work outside. The nearest Chantry was in the city proper, some miles away, so they rarely were able to attend services, except during excursions into town to sell goods in the market or pick up supplies they couldn’t produce on their own. That didn’t dampen their beliefs any, however, and it was one of the few things to bring cheer into young Ingrid’s life.

After two miscarriages and another two stillbirths, Ilka finally produced a long-awaited living son they named Meinhard when Ingrid was seven. She died three years later giving birth to her fourth child, a boy named Klaud, who was born a cripple. With their mother gone, it was up to ten-year-old Ingrid to take over the position of woman of the house, and in addition to her other duties, she also did most of the cooking, cleaning, sewing and washing, as well as minding her younger siblings. It was exhausting, but Ingrid kept a stiff upper lip and carried on as a proper little Hausefrau in the making. She did relegate some tasks to Olga and Meinhard to help ease the burden, and even Klaud still had a serviceable pair of hands that she put to work with some of the daintier tasks around the farmhouse. Even with the help of her sister and brothers, Ingrid had no time to spend away from home, and so rarely left the farmstead. That was fine by her, though. She was an awkward preteen, tall and ungainly, and often teased for her size by the other youths in the city. And if she was not the target of stares and jeers, she was defending her little brother Klaud from them. All in all, she much preferred to stay home, even after she outgrew this phase and became a lovely young Fraülein.

Still, times were tough. Not long after Klaud’s birth, the Bauers hit a streak of especially lean years that forced them to have to buy more and more of their necessities with money they didn’t have to spend. When Ingrid was fifteen, Sigvard made an arrangement with a well-to-do merchant in the city named Egil Kief. He had a son of marrying age named Ballard, and was willing to have him marry Ingrid in exchange for helping relieve her father’s debts. After all, Ingrid was a strong, sturdy, skilled woman who seemed ideal for producing sons, and Ballard was having difficulty finding a suitable wife. Much of that was due to the fact that he was in training in hopes of becoming a Grey Warden, and few seemed willing to face the challenges inherent to being a Warden’s wife, despite his ability to provide for a family. Neither Ballard nor Ingrid were given any say in the matter, although Ingrid protested the idea of being given to a man she had only seen once or twice. Still, the agreement had been made: if Ballard made it through the Joining, he and Ingrid were to be wed; in the end, Ingrid submitted to her father’s wishes. When the fateful day came, Ballard survived. Two days later, the young couple was married in a simple ceremony at the local chantry.

To say that married life was uncomfortable for Ingrid, at least at first, would be an understatement. For one thing, her new husband was a virtual stranger to her, and his duties to the Grey Wardens often kept him away from home. For another, in order to be closer to her husband, Ingrid was moved to a house in the city, where life was very different than back on the farm. There were no crops to tend, no animals to feed, and, much of the time, Ingrid felt like she had nothing to do in her mostly-empty house. To keep herself occupied, in addition to the basic cooking, cleaning, mending and washing needed to run the household, Ingrid continued to do some of the crafts she had learned back on the farmstead, such as spinning, weaving, knitting and candle-making, and she would often be the one to clean, polish and help repair Ballard’s gear when he came home if he didn’t have the armorers at the fortress do it. She learned to read with more than just rudimentary skill, but she had little interest in books, save the Chant of Light. She did start attending Chantry services on a nearly-daily basis, though, and made a few friends in the parish, primarily other housewives, although she often would find herself getting bored with local gossip. She much preferred to borrow a templar or two for a bit of sparring practice than listen to their idle chatter.

Ingrid’s fighting skill and religious devotion did not go unnoticed by the Revered Mother, and, after the young woman had bested two of her templars yet again, she suggested that Ingrid might make a fine templar herself. Ingrid was shocked, and protested that she was already a married woman and rather older than most new recruits to the Templar Order. It was pointed out that Ingrid already had solid training both in martial skill and the Chant of Light—she merely lacked the academic study required of the templars and the knowledge of the skills specific to fighting mages. Although it was true that the Templar Order almost never took married women as recruits, Ingrid was wed to a Grey Warden—in itself something of an uncommon circumstance—and thus already often separated from her spouse, who was well-supported, and in a union unlikely to produce children. Ingrid couldn’t deny that it sounded much more appealing than simply sitting at home all day, since she would have a way to serve both country and Chantry. After long, careful deliberation and her husband’s consent, she agreed to join the templars, and submitted herself for training just after her seventeenth birthday. The training was long, challenging, often tedious, and meant frequent separations from her husband. Ingrid had little love for learning history and law, nor did she particularly like the prospect of killing mages, even if they were maleficar, but she stubbornly stuck to the curriculum, fulfilling each duty as it came, even to the point of striking down a young mage who had failed her Harrowing when she went to the Circle for part of her training. Finally, at the age of 24, Ingrid took her vows, becoming a fully-fledged templar.

As time went by, Ingrid and Ballard had slowly gotten to know each other better. He was a good, honest, kind man, and proud of his templar wife. Eventually, they developed a tender and loving relationship. Although Ingrid had been warned of the difficulties Wardens faced when it came to producing children, even more so now that she also had to contend with her lyrium addiction, she still did her best to be a dutiful wife and made every attempt possible to give Ballard an heir to his name. After many years of trying without success, Ingrid was delighted to find herself with child at the age of 26. However, the pregnancy was a difficult one from the start, racking her with pain, sickness and worry. In her fourth month along, Ingrid contracted a terrible fever. She spent weeks drifting in and out of both consciousness and lucidness while healers did everything they could. Ingrid managed to survive, but she lost the baby. To make matters worse, once she was fully aware of her surroundings again, she was informed that, during her illness, Ballard had been killed in an accident while on a scouting mission. Ingrid was devastated.

The next several weeks were among the most miserable of Ingrid’s life, as she was forced to take it easy to recover from her illness and failed pregnancy, with hardly anything to do except mourn the deaths of her husband and unborn child. Olga, now a sister in the local chantry, did what she could to comfort and aid her older sister. As for her brothers, Meinhard was busy running the farm along with their aging father, and his new wife and infant son. Klaud, never a healthy lad, had fallen ill and died two winters prior. As soon as she was well enough to do so, Ingrid went to the Wardens to collect any of Ballard’s personal property that he had left behind. There wasn’t much: his sword, his Joining pendant, and a few other odds and ends that he had collected in his travels. His armor had been recycled among the other Wardens. Ingrid kept his sword as her own, and from that point forward wore his Joining pendant around her neck in his memory. After that, the Chantry alone became her home, and she sold their house and many of the possessions in it, giving half the money to Meinhard and his family, and returning the rest to her in-laws.

For the next several months, Ingrid tried to devote herself to her vocation. Indeed, no longer having any family to worry about, nor home outside the Chantry, and all the further entrenched in her faith in the Maker, she seemed ideally suited to templar life at that point. However, she became withdrawn, irritable and restless, and while she carried out her duties with a meticulous thoroughness, she could only ever muster half-hearted enthusiasm at best to do them. Her only solace came from the Chant of Light and the ministrations of the clergy. Taking note of Ingrid’s struggle, her commander decided that a change of scenery would do Ingrid some good. He gave Ingrid orders to report to Ferelden to work with the local chantries and Circle in handling the rumors of unrest among the mages there, but also assured her that, since the rumors were not entirely substantiated, Ingrid did not need to report there by any specific date.

Ingrid took the hint. Rather than trying to get to Ferelden as quickly as she possibly could, she made the journey into a pilgrimage, visiting as many sites of importance to the Andrastian faith and Chantry as she could while wending her way through Tevinter, Nevarra and Orlais. She visited the alleged place where Andraste died, traced the path of her armies where possible, saw the supposed birth rock in Jader, and then finally on to the one in Denerim—of course, stopping in as many Chantry buildings as she could find time for as well, including the seat of the Divine in Val Royeaux. Rarely did she stop to speak to any of the locals for any significant form of conversation, however, simply taking quiet, solitary solace in these touchstone locations of her faith or receiving the occasional blessing from the Chantry priestesses.

From Denerim, following the instructions of the cleric, she has been stationed at Kinloch Hold until further notice.

Profile

ingrid_kief: (Default)
Ser Ingrid Kief

March 2016

S M T W T F S
  12345
678910 1112
13141516171819
20212223242526
2728293031  

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 7th, 2026 10:39 am
Powered by Dreamwidth Studios